Player's handbook
16 pages, in the order a new player needs them. Every number is read from the game's code.
How to playAn idle game. You choose, your disciples fight. The first sitting gets you to Sect Level 3.
PowerEight sources of power, one per building. Realm matters most; the rest multiply it.
BattleNo tapping during a fight. Decide beforehand: who fights, which formation, what today's omen is.
DifficultyA bot fought each anchor stage at each realm. The table shows the realm where it started winning.
The sectEvery building is one thing you can do. They open across 22 sect levels, from Sơ Khai to Hồng Mông.
EconomyFive currencies. One sheet each: where it comes from, where it goes. Numbers read from the game's code.
CharactersOne hero, up to 5 disciples, one beast. The hero decides how the team fights.
Looks67 pieces across 10 axes, 30 of them free. Try first, buy later.
GearEarly on, gear is about a quarter of your power; at high realms it is most of it. This page covers all seven rarities, four ways to improve a piece, six styles, and two cosmetic-only options.
Spirit VeinTwo spirit-stone sinks that run the whole game: one raises how fast you earn, the other takes the overflow once everything else is maxed.
The road35 stages in 5 chapters. Beyond the main road: weekly work and late-game modes.
Three realmsMortal · Spirit · Immortal. Each realm has its own ceiling, and only one way onward: the Tribulation.
Hidden RealmsNot everyone gets to see them. Each realm has its own condition, and the gate appears only when it is met. Every condition below is read straight from the game's rules.
SeasonThe World Board runs in seasons. Here are the rules and the reward table, read straight from the code.
DailyThe repeating tasks. Follow the list; nothing to memorize.
Glossary17 words you will meet in the game.