Currencies — where they come from, where they go
Five currencies. One sheet each: where it comes from, where it goes. Numbers read from the game's code.
Spirit stonesearned currency
In — where it comes from
- First stage clear: 150+120×stage; replay pays 30% (Chapter V: 20%); a loss still pays 5 per kill.
- The Sect Hall accrues income hourly; collect on open.
- Daily quests: 300 · 200 · 400 = 900 a day.
- 7-day login: 30 · 50 · 75 · 110 · 150 · 225 · kim cương 10.
- Bandit Purge: camp 1 = 6.900, ×1.15 per camp up to camp 8 (~18.354), 12 camps a week.
- Campaign: participation 20.000 + rank 1·2·3 20.000·13.000·8.000, scaled by wings felled.
- Sect Arena: (180+220×rank) per bout, a loss pays 35%, 5 bouts a day.
- Dungeon: 260×1.045^(floor−1) first clear, replay 40%; every 5 floors ×1.5.
- Hidden Realms, achievements (150 × insight), starter pack, exchange from gems.
- A new player starts with 500.
Out — where it goes
- Buy artifacts: 120 · 500 · 1.600 · 9.000 · 26.000 · 72.000 · 200.000 by rarity.
- Forge artifacts up; rank up rarity (can fail).
- Socket and unsocket demon-cores.
- Level techniques; past tier 13 (Perfection) Beyond Limit opens at the last realm — cost ×1.25 per tier, no ceiling.
- Brew pills.
- Starting seclusion, once per step: 60+55×f² (f = realm−1 + step/4).
- Disciple training: 300×(level+1)×(1+0.15×sect level) per level. Recruiting is free — disciples unlock by sect level.
- Train spirit beasts.
- Spirit Vein (Sect Hall): 40 levels at 300×1.18^level; each +2% Hall income, +1% cultivation, +10 min store; cap 3×sect level.
- Reset potential · change title · wards and homes in Hidden Realms.
Gemspremium currency
In — where it comes from
- Day-7 login, achievements, quests.
- World Board season reward (28 days) by best rank: #1 300 · top 3 150 · top 10 60 · top 50 25 · ranked 10.
- Packs (starter pack: 100 gems + 3,000 stones + a weapon).
Out — where it goes
- Exchange for spirit stones: 1 gem = 3 minutes of Sect Hall income at your current sect level (scales up with level).
- Refill stamina · speed up forging/pills/training · appearance.
Cultivationbreakthrough fuel
In — where it comes from
- Seclusion: 1 point every 9 s, even offline; Spirit Vein +1%/level. Store fills in 3 h (+10 min per Vein level) — nothing accrues past a full store.
- Stage clear: 40 (from stage 6: 70).
- Pills.
Out — where it goes
- Breakthrough: first 15 steps 80+35×n; realm 5 climbs to 24.000; ×1.09 per realm from realm 6. Each miss adds +10% to the next try and lowers the requirement 10%. Pills make it safer.
Staminapacing
In — where it comes from
- 1 every 6 min; cap 50+6×sect level; gems refill.
Out — where it goes
- Every combat mode costs stamina: stage/sweep/Sect Duel/Dungeon 6 · beast race 6 · bandit camp 12 · Campaign registration 12 · a Hidden Realm trip 24.
Contributionsect progress
In — where it comes from
- Stage clear 20 (from stage 6: 35+4×(stage−5)) · breakthrough 25 · pill batch 6 · daily quest 10 · sect chores: 3 tasks every 2 h, 4+sect level each.
Out — where it goes
- 22 sect levels: 60 · 280 · 700 · 1.180 · 1.850 · 2.850 · 4.200 · 4.600 · 6.400 · 8.800 · 11.000 · 13.000 · 15.000 · 17.000 · 18.500 · 20.000 · 21.500 · 23.000 · 24.500 · 26.000 · 27.500.
This is enough to start playing. Read the rest as you go.
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